Preface to Local Positioning Systems

Today, there is a vast array of location technologies that are involved in the calculation of a user’s or object’s position in a space or grid, based on some mathematical model. Positioning here means allowing a mobile device to be aware of its location with different degrees of precision and accuracy. The technology required for provision of automated location information to mobile devices has been in continual development for several decades. While the majority has its roots in the military (e.g., GPS), modern consumer technology is also rising to meet the challenges, specifically in metropolitan areas. Telecommunications initiatives, like the U.S. FCC's E911 and Europe's E112, have generated a lot of interest in the potential for "Location Based Services" (LBS)--application and services that are a function of a person's or object's location.

Unfortunately, LBS fails because it does not work where people are: indoors and in cities. GPS is great, but not for many of the end-user (consumer-facing) and 'local' applications that will prove to be the backbone of the LBS market. That is, millions of square meters of indoor space and urban areas are out of reach of GPS systems. Conventional GPS receivers do not work inside buildings due to the absence of line of sight to satellites, while cellular positioning methods generally fail to provide a satisfactory degree of accuracy, resulting in a greater part of the world’s commerce and social interaction that is being conducted indoors not being able to take advantage of outdoor positioning systems like GPS. The delivered position fixes cannot even be used for determining whether a target person stays inside or outside a certain building, not to mention that it is by no means possible to locate it with the granularity of rooms or floors.

A multitude of applications and services can benefit from indoor (in building) positioning and navigation such as logistics, routing, sales, asset tracking, personal safety, and emergency response (e.g., Department of Homeland Security’s advanced 3D locator system), as well as consumer handset LBS applications. With the last, location-based advertising is a good example, where vendors care about building a closer relationship to the potential consumer. Google, with billions of dollars in annual revenue generated through targeted ads associated with online searches, might be able to improve the economics of such plans via location-based advertising.

Fortunately, over the past decade, advances in location positioning technology have made it possible to locate users and objects indoors (locally; i.e., in urban centers and inside buildings). These alternative technologies are now being introduced to the market, enabling many kinds of indoor location-aware applications. Different technologies will demand different capabilities from devices, while they bring various constraints. Outside the remit of 2G, 2.5G, 3G, and 4G cellular networks exist other families of positioning technologies that are often referred to as “local positioning”, which make use of short-range networks such as 802.11, Bluetooth, RFID, ultrasound, UWB, IrDA, or TV radio signals.

Indoor positioning and tracking applications are not just a vision or found only in the lab. The potentials of location-aware indoor applications were realized in the early 1990s. They were explored in conjunction with research on ubiquitous/sentient computing. Indoor environments present opportunities for a rich set of location-aware applications such as navigation tools for humans and robots, interactive virtual games, resource discovery, asset tracking, location-aware sensor networking, and others. Further, typical indoor applications require different types of location information such as physical space, position, and orientation.

Indoor location-aware applications require micro-detailed geo-referencing to satisfy users’ growing needs. It is not enough to geo-reference a building if the position of users and other objects inside the building are also relevant. Objects are used as landmarks, and relationships among the objects are crucial for symbolic representation of the whole system.

This book explores the different types of indoor, urban, and seamless indoor–outdoor location-aware applications, their requirements in terms of the infrastructure needed to support them, and the current limitations. The book gives detailed coverage on the most promising technologies, which are WLAN fingerprinting, RFID positioning, and indoor positioning with non-radiolocation positioning with infrared and ultrasound. The book also addresses the problems created by the lack of a common, integrated approach to universal positioning technologies, a lack which drives the current demand for stand-alone, vertically-integrated (hardware/software) solutions.  The TV-GPS positioning technology that is featured in the book has the promise for enabling seamless indoor–outdoor positioning. LBS has been trying to become the “killer app” but privacy, indoor coverage, and market awareness are still pending issues. This book addresses all of these issues.

The chapters herein describe the design and implementation of several positioning systems and real-world applications and show how these tools are being used to solve problems that can be related to the reader’s own applications.

This book is a result of 4 years of research that began at MIT and is a collaboration with academia, research, and industry sectors.

Finally, please email me with any comments or questions at kkolodziej(at)indoorlbs.com

 

Krzysztof Kolodziej

San Francisco, CA

 

Krzysztof W. Kolodziej

Received graduate degrees from MIT in information technology engineering and geographic information systems, and an undergraduate degree from Rutgers University in computer applications in geography and urban planning. Currently, Kolodziej is the CTO at Spime, Inc, located in Silicon Valley, CA.

Contact: kkolodziej(at)indoorlbs.com  


Johan Hjelm

An army captain with 12 years of experience in Swedish journalism, currently works at Ericsson Research. He was one of the first webmasters in Sweden and created some of the first mobile Internet services in the world. He was a visiting researcher at MIT, working at the World Wide Web Consortium (W3C). He was appointed W3C Fellow in 1999. For two years he lived in Japan and managed a research group looking into the next generation of iMode and related technologies. He has written more than 12 books. He is a member of IEEE and ACM.


 



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